
An interesting range of "softened" security products at http://www.sweetdreamssecurity.com/

A PC case mod done in a Japanese furniture style. From Extreme Tech. An interesting blend of technology and furniture. Reminds me of the 'wireless' we had when I was a kid: big, wooden and sat on the floor.
"Applications of Digital Techniques in Industrial Design Engineering - CAID&CD 2005" published by International Academic Publishers/World Publishing Corporation, Beijing, PRC. (ISBN is: 7-5062-7444-2.) is now available online."These ambiguities, redundancies and deficiencies remind us of those which Dr.
Franz Kuhn attributes to a certain Chinese encyclopaedia entitled The Celestial
Emporium of Benevolent Knowledge. In its remote pages it is written that the
animals are divided into:
a. belonging to the Emperor
b. embalmed
c. trained
d. pigs
e. sirens
f. fabulous
g. stray dogs
h. included in this classification
i. trembling like crazy
j. innumerable
k. drawn with a very fine camelhair brush
l. et cetera
m. just broke the vase
n. from a distance look like flies"
I like this diagram, it sort of mirrors the approach I have been taking - constantly comparing back and forth between 2 sets of data to allow criteria to emerge. The original is here: http://www.scu.edu.au/schools/gcm/ar/arp/grounded.htmlMore on GT here:http://en.wikipedia.org/wiki/Grounded_theory_(Glaser)
"He then denigrated the new Minimalist art, describing it as "closer to furniture than art," and claiming that it lacked formal complexity and feeling and was nothing more than a kind of "good design" that was preplanned and executed by someone else."
“Boundary objects are those objects that both inhabit several communities of practice and satisfy the informational requirements of each of them. Boundary objects are thus both plastic enough to adapt to local needs and constraints of the several parties employing them, yet robust enough to maintain a common identity across sites. They are weakly structured in common use and become strongly structured in individual-site use. These objects may be abstract or concrete... Such objects have different meanings in different social worlds but their structure is common enough to more than one world to make them recognizable, a means of translation. The creation and management of boundary objects is a key process in developing and maintaining coherence across intersecting communities.” pp297.
"The words design, machine, technology, ars, and art are closely related to one another, one term being unthinkable without the others, and they all derive from the same existential view of the world." pp18.
"The material object is posited as the vehicle through which to explore the object/subject relationship, a condition that hovers somewhere between the physical presence and the visual image, between the reality of the inherent properties of materials and the myth of fantasy, and between empirical materiality and theoretical representation." pp11. Attfield, Judy, 2000. Wild Things. Oxford: Berg Publishers. ISBN: 1859733697

http://isea2006.sjsu.edu/edgyproducts/
"The consumer electronic device has become the standard currency of technology in contemporary global culture. The light bulb and the home sewing machine have bred and multiplied to fill every part of our homes, offices, pockets and purses. They have colonized industry after industry: publishing, photography, music, film, communications, and entertainment. Consumer electronics have gradually colonized publication and photography, music and film, communications and entertainment. With the constant promise of increased efficiency, these devices may be seen as improvements over previous techniques. But for every measure of ease or efficiency there are secondary effects, artifacts, and renegotiations. Far from being neutral, consumer products are powerful arguments for norms and lifestyles, suggesting and facilitating specific ways of acting and being in the world. Made by researchers and marketers working for corporations, they form a sort of culture industry. And as Theodor Adorno suggested, their products serve the interests of this industry as much as they serve their users.
Artists and designers have tried to refigure the product, with varied results: Modernist painters, for instance, often incorporated coffee grinders or industrial aesthetics; Warhol even ran a factory. Electronic artists, though, are in a unique position to develop functional alternatives. Dunne and Raby have theorized a darker, more complicated _design noir,_ comparing traditional products to the banality of Hollywood film. Others have moved towards turning Consumer Off The Shelf (COTS) tools into weapons for activism and non-violent political dissent. Such projects acknowledge the importance of products to shape our lives, and then use the idiom of an _edgy_ product to offer alternatives, stage critiques, or subvert market interests.
Edgy Products is a call for work by artists and designers who are manipulating, hacking, subverting, queering, hijacking, recombining, or reformulating the notion of product. We are looking for projects large and small, for gallery installation or public intervention, for showing, selling, or gifting."
CALL COMMITTEE:
Co-Chair, Susan Joyce, Chris Csikszentmihalyi, Kelly Dobson, Anthony Dunne, Nathan Martin, Eddo Stern.
SUBMISSIONS
http://isea2006.sjsu.edu/register/submission.php
TIMEFRAME:
Announcement November 1, 2005Submissions due December 15, 2005Accepted proposals announced February 10, 2006
If you have questions contact: mailto:edgyproducts@yproductions.com

