Wednesday, August 02, 2006

Device Art (article)

Michelle Kasprzak pointed me to this paper by Machiko Kusahara. Some points of interest:

"Device Art is a concept for re-examining art-science-technology relationships both from a contemporary and historical perspective in order to foreground a new aspect of media art. The term "Device Art" may sound obscure, or even self-contradictory, but it is a conscious choice. The concept is a logical extension of a change in the notion of art that already started in the early 20th century with art movements such as Dada and Surrealism. More recently, interactive art has redefined forms of art and the role of artists. What we call device art is a form of media art that integrates art and technology as well as design, entertainment, and popular culture. Instead of regarding technology as a mere tool serving the art, as it is commonly seen, we propose a model in which technology is at the core of artworks."

"While theoretical analysis is an important part of the Device Art project, producing artworks according to its concept is the key element. The project launched in the fall of 2004 and has been pursued by nine artists and researchers, with a five-year grant from the Japan Science and Technology Agency, since the fall of 2005.[1] The aim of the project is not only to create "device art" but also to develop a working model for producing, exhibiting, and distributing these works, and theoretically frame them. Making these artworks accessible to a wider audience and users outside of the museums and galleries is part of our agenda. Development of hardware and software modules to support the art practice is also planned."

[1] The project members are Hiroo Iwata (Tsukuba University, researcher in engineering), Kazuhiko Hachiya(artist), Masahiko Inami (University of Electro-Communication, researcher in engineering), Sachiko Kodama (University of Electro-Communication, artist), Ryota Kuwakubo (artist), Taro Maeda (NTT Research Laboratories, researcher in engineering), Nobunichi Tosa (Maywa Denki, artist), Hiroaki Yano (Tsukuba University, researcher in engineering), Machiko Kusahara (Waseda University, media art researcher).

Device Art Website (in Japanese).

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I am exploring a hybrid form of art and design practice through the use of computer-based design and fabrication tools. I am interested in experimental objects and spaces that are dynamic and responsive and seek to challenge perceptions, expectations and established behavior.

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