Friday, January 26, 2007

Seminar, Guldagergaard, Denmark II (event)

In the cross-border of digital media and physical form
Seminar, Guldagergaard, http://www.ceramic.dk/ , 3/2-4/2 2007.

Here is some information on the participants

Anna Valgårda, Ph.d. scholar, IT-University, Copenhagen.
http://akav.dk/
Title: Computational Composites
Computational Composites is a proposal for seeing computers as a physical material for design. A material - like many others - that need to form a composite with other materials to render useful. Computers introduce a dimension of controlled change in the composite material and thus a new branch of material property. The purpose of this endeavour is to find a common ground on which computer scientists and designers/ architects can meet and develop the potential of embedded computing.

Flemming Tvede Hansen, Ph.d. scholar, ceramic artist, Danmarks Designskole , DK http://www.flemmingtvede.dk/
Title: 3d Digital Graphic in the Shaping Process of Clay.
Flemming Tvede Hansen explores the use of tools for simulation (dynamics) from existing software as an animation based design tool for physical form. The project reflects on the relationship between clay and dynamics in the creative shaping process, and what the use of dynamics can add in an artistic sense for the ceramic artist.

Geoffrey Mann, product artist, UK
http://www.mrmann.co.uk/
Title: Decoding Nature.
Can digital technology work in harmony with traditional craft skills and create sympathetic objects that reflect the true spirit of maker? Through synthesising natures unsustainable into permanent states, my research demonstrates the potential of digital technology to create outside the established boundaries of craft. Decoding Nature will illustrate a hybrid practice embracing the essence of tradition interwoven with the promise of technology’s new horizon.

John Marshall, Ph.d. scholar, Gray’s School of Art, Aberdeen, UK
http://designedobjects.blogspot.com/
Title: Perimeters, Boundaries and Borders
John Marshall specializes in the design of objects and spaces that challenge existing expectations and established behavior via unconventional design methodologies. Marshall has been working with 3D computer technologies to negotiate working collaboratively across the domains of sculpture, product design and architecture.

Jonathan Keep, Artist Potter, UK
http://www.keep-art.co.uk
Using the pot or vessel as a media of personal expression I am interested in the formal and metaphoric visual language on offer. My presentation will be about how the digital media has enabled me to better understand this language and how I have attempted to use the digital media to visualise new forms.

Kirsten Nissen, Ph.d. scholar, textile artist, Designskolen - Kolding, DK
Title: Pattern generation in textile design, especially woven textiles.
The technological development of the loom has reached a point where it is possible to control the movement of every single thread individually by computer aid. In my project I develop tools for textile design processes, using the computers ability to generate and simulate complex dynamic systems. I work in the field of creating pattern generators, using algorithms and chaos theory, and my aim is to develop tools for dynamic form creation, where form and decoration interacts.

Lionel T. Dean, Engineer, Designer and Artist, UK
http://www.futurefactories.com/
Title: Are new aesthetics emerging that transcend Rapid Prototyping?
Additive Rapid Prototyping (RP) techniques allow the production of forms that are virtually impossible to achieve conventionally. Computer control generally enables levels of detail unfamiliar in contemporary manufacturing.
At the same time the whole process of design is changing even from the earliest concept. As FutureFactories starts to experiment with indirect digital methods, with conventionally manufactured outcomes: are aesthetics likely to emerge beyond those associated with specific manufacturing methods?

Martin Bodilsen Kaldahl, Ceramist MA RCA , at present Visiting Designer ( artistic research) at Danmarks Designskole, Copenhagen
Title: Digital Ceramic Form:
My interest lies within the exploration of quite simple digital tools as generator of new formal possibilities and looking at ways to expose the particular aesthetics that can be obtained by using these tools. I work between the computerized and the handmade formal expression as well as using casts from nature towards this end.

Mette Ramsgaard, Ph.d., CITA, Royal Danish Academy of Art and Architecture, DK http://cita.karch.dk/index_gb.html
Mette Ramsgard Thomsen is an architect working with interactive technologies. Her research focuses on the conceptualisation, design and realisation of spaces that are defined by physical as well as digital dimensions. Her work has resulted in multiple research events in the form of exhibitions, performances, workshops and seminars.

Simon Løvind, Interaction designer, Danmarks Designskole, DK
http://www.dkds.dk/forskning-og-kunstnerisk-virksomhed/Personer/Simon_Loevind
http://www.soundart.dk
Title: Space as interfaceSimon Løvind specializes in interaction design and works in the field between art, media and technology. Employed at the research department at Danmarks Designskole as designer in residence with focus on “space as interface”. I have a special interest in how interactions and behaviourial patterns can supplement or constitute our understanding of objects and spaces. My background is from digital media such as computer games development, digital toys and interactive installation art – both as tecnical development and from the point of view of creating narratives and mediation.

Questions:
How is ones knowledge about the physical media utilized in the digital media?
How is the physical media related to the work in the digital media?
Does a classical approach within a field (like ceramic or textile) have a point or is it an obstacle?

What do the digital media add in an artistic sense?
Does new techniques means new shapes?
Do the digital media mean new aesthetics and idiom?
Is it a conceptual approach?
Is it just smart effects?

Do the digital media work as a platform for interdisciplinary collaboration?
Does it mean more interdisciplinary collaboration and hybrids fields?
Does it mean an interdisciplinary aesthetics?
Will we have more in common and will the fields be a group with an equal way of thinking, and lees varied?
Will it be one field?

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I am exploring a hybrid form of art and design practice through the use of computer-based design and fabrication tools. I am interested in experimental objects and spaces that are dynamic and responsive and seek to challenge perceptions, expectations and established behavior.

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