The aims of CoDesign are:
- to report new research and scholarship in principles, procedures and techniques relevant to collaboration in design
- to act as an international forum for discussion of collaborative design issues
- to foster communication between academic researchers and industry practitioners concerned with collaborative design
- to encourage a flow of information across the boundaries of the disciplines contributing to collaborative design
- to stimulate ideas and provoke widespread discussion with a forward-looking perspective.
CoDesign is inclusive, encompassing collaborative, co-operative, concurrent, human-centred, participatory, socio-technical and community design among others. Research in any design domain concerned specifically with the nature of collaboration design is of relevance to the Journal.
Space to reflect: combinatory methods for developing student interaction design projects in public spaces
CoDesign, Vol. 2, No. 2. (June 2006), pp. 53-69.
by Lennon M, Bannon L, Ciolfi L
CoDesign, Vol. 2, No. 2. (June 2006), pp. 71-80.
by Reitan J
Seven Mile Boots: the design process of a wearable art piece
CoDesign, Vol. 2, No. 2. (June 2006), pp. 81-88.
by Pichlmair M
Experience design and artefacts after the fact
CoDesign, Vol. 2, No. 2. (June 2006), pp. 89-96.
by Milligan A, Rogers J
Untangling the culture medium of student designers
CoDesign, Vol. 2, No. 2. (June 2006), pp. 97-107.
by Strickfaden M, Heylighen A, Rodgers P, Neuckermans H
Computer technologies and transdisciplinary discourse: critical drivers for hybrid design practice?
CoDesign, Vol. 2, No. 2. (June 2006), pp. 109-122.
by Marshall J, Pengelly J
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Computer technologies and transdisciplinary discourse: critical drivers for hybrid design practice?
Authors: Marshall, John; Pengelly, Jon
Source: CoDesign, Volume 2, Number 2, June 2006, pp. 109-122(14)
Publisher: Taylor and Francis Ltd
Abstract:
We report on the findings of an ongoing, practice-based and critically grounded PhD research project. It has been recognised that an increasing number of practitioners are able and willing to negotiate working across the disciplinary domains of architecture, product design and sculpture. It is proposed that computer-aided design and manufacturing technologies can enable new models of practice. This paper positions the notion of transdisciplinarity as a critical driver for design vocabularies and methods towards an indicated new object grammar. Existing exemplary projects are reviewed to critically map how an increased level of sophistication in the implementation of these technologies contributes to design discourse in a cross-disciplinary manner. An existing technology adoption model is referenced to provide examples of integration which are understandable across discourse communities. It is indicated that there is a need for further research to identify and establish the benefits and limitations of this model of practice.
Keywords: Architecture; CAD/CAM; Objects; Product design; Sculpture
Document Type: Research article DOI: 10.1080/15710880600645521
Affiliations: Gray's School of Art, The Robert Gordon University, Garthdee Road, Aberdeen, AB10 7QD, UK
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